![]() Upon activating the circle on the floor, the Dragonborn cuts their hand over a giant Blood Seal symbol and the door to Sky Haven Temple will then open. To complete this puzzle, the Dragonborn must be accompanied by Esbern. Solving the third puzzle will allow entrance to the Sky Haven Temple. The perk Light Foot works here, so a stealth-oriented Dragonborn should not have much trouble. One may also cross this area using either Whirlwind Sprint or Become Ethereal. Any followers, other than Delphine or Esbern, should wait. Activating the chain at the pillar in the back of the room will disable the floor traps. Flames will shoot up through the holes in the panels if the Dragonborn steps on any pressure plate, other than the plate with the Dragonborn symbol. The second puzzle is with labeled pressure plates. Edit - nvm, youre on Xbox, so this wont help. Open the console, click Delphine, and type equipitem 0001D4EC 1 left. Need help on the quest to Sky Haven Temple. If Delphine or Esbern are following the Dragonborn, they will reference the cave as being "definitely Akaviri stonework." To solve the puzzle, turn the symbols to the Dragonborn symbol, the one shaped a little bit like a heart. When we enter the temple, Esbern continues through the tunnel to Alduins wall but Delphine stays behind and just. The first puzzle is the one to lower the bridge to get to the other side of the room. Damage multiplier reduced from 3.0x > 2.A Forsworn Briarheart and several weaker Forsworn have set up camp in the first room.Base soul spawn amount decreased from 2 > 1.Increased chance to activate from 5% > 20%.Damage increased to scale with Illager’s Bane.Increase at level one reduced from 0.4 > 0.5.Rate to spawn Emeralds increased from 2% > 5%.Damage increase per level increased by 5%.Decreased time between pulses from 5.0 > 3.0.Blast radius increased 20% from 700 > 840.Damage per level increased from 0.1 > 0.2.Increased level incremental percentage from 33% > 50%.Increased “healing per soul factor base” from 0.02 > 0.04.Damage increase percentile per level increased from 15% > 20%.Charge multiplier increased 10% from 2.5 > 2.75.Charge multiplier increased 10% from 2.0 > 2.2.Charge multiplier increased 10% from 1.5 > 1.65.Charge multiplier increased 10% from 2.2 > 2.42.Attack speed decreased by 20% from 0.125 > 0.15.
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